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| <!-- chapter-01.html --> <!DOCTYPE html>
<html>
<head> <title>入门示例</title> <script type="text/javascript" src="../libs/three.js"></script> <script type="text/javascript" src="../libs/stats.js"></script> <script type="text/javascript" src="../libs/dat.gui.js"></script> <style> body { margin: 0; overflow: hidden; } </style> </head>
<body>
<div id="Stats-output"> </div>
<div id="WebGL-output"> </div>
<script type="text/javascript"> var camera; var scene; var renderer;
function init() { var stats = initStats();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer(); renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0)); renderer.setSize(window.innerWidth, window.innerHeight); renderer.shadowMapEnabled = true;
var planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1); var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff}); var plane = new THREE.Mesh(planeGeometry, planeMaterial); plane.receiveShadow = true;
plane.rotation.x = -0.5 * Math.PI; plane.position.x = 15; plane.position.y = 0; plane.position.z = 0;
scene.add(plane);
var cubeGeometry = new THREE.BoxGeometry(4, 4, 4); var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xff0000}); var cube = new THREE.Mesh(cubeGeometry, cubeMaterial); cube.castShadow = true; cube.position.x = -4; cube.position.y = 3; cube.position.z = 0; scene.add(cube);
var sphereGeometry = new THREE.SphereGeometry(4, 20, 20); var sphereMaterial = new THREE.MeshLambertMaterial({color: 0x7777ff}); var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial); sphere.castShadow = true;
sphere.position.x = 20; sphere.position.y = 0; sphere.position.z = 2; scene.add(sphere);
camera.position.x = -30; camera.position.y = 40; camera.position.z = 30; camera.lookAt(scene.position);
var spotLight = new THREE.SpotLight(0xffffff); spotLight.position.set(-40, 60, -10); spotLight.castShadow = true; scene.add(spotLight);
document.getElementById("WebGL-output").appendChild(renderer.domElement);
var controls = new function () { this.rotationSpeed = 0.02; this.bouncingSpeed = 0.03; }; var gui = new dat.GUI(); gui.add(controls, 'rotationSpeed', 0, 0.5); gui.add(controls, 'bouncingSpeed', 0, 0.5); render(); var step = 0; function render() { stats.update(); cube.rotation.x += controls.rotationSpeed; cube.rotation.y += controls.rotationSpeed; cube.rotation.z += controls.rotationSpeed;
step += controls.bouncingSpeed; sphere.position.x = 20 + ( 10 * (Math.cos(step))); sphere.position.y = 2 + ( 10 * Math.abs(Math.sin(step)));
requestAnimationFrame(render); renderer.render(scene, camera); } function initStats() { var stats = new Stats(); stats.setMode(0);
stats.domElement.style.position = 'absolute'; stats.domElement.style.left = '0px'; stats.domElement.style.top = '0px'; document.getElementById("Stats-output").appendChild(stats.domElement); return stats; } } function onResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); }
window.addEventListener('resize', onResize, false);
window.onload = init;
</script> </body> </html>
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