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| <!-- chapter-03-06.html --> <!DOCTYPE html> <html> <head> <title>Area Light</title> <script type="text/javascript" src="../libs/three.js"></script> <script type="text/javascript" src="../libs/stats.js"></script> <script type="text/javascript" src="../libs/dat.gui.js"></script> // 引入WebGLDeferredRenderer渲染器 <script type="text/javascript" src="../libs/WebGLDeferredRenderer.js"></script> <script type="text/javascript" src="../libs/ShaderDeferred.js"></script> <script type="text/javascript" src="../libs/RenderPass.js"></script> <script type="text/javascript" src="../libs/EffectComposer.js"></script> <script type="text/javascript" src="../libs/CopyShader.js"></script> <script type="text/javascript" src="../libs/ShaderPass.js"></script> <script type="text/javascript" src="../libs/FXAAShader.js"></script> <script type="text/javascript" src="../libs/MaskPass.js"></script>
<style> body { margin: 0; overflow: hidden; } </style> </head> <body>
<div id="Stats-output"> </div>
<div id="WebGL-output"> </div>
<script type="text/javascript"> var camera; function init() { var stats = initStats(); var scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); scene.add(camera); var renderer = new THREE.WebGLDeferredRenderer({ width: window.innerWidth, height: window.innerHeight, scale: 1, antialias: true, tonemapping: THREE.FilmicOperator, brightness: 2.5 }); var planeGeometry = new THREE.PlaneGeometry(70, 70, 1, 1); var planeMaterial = new THREE.MeshPhongMaterial({color: 0xffffff, specular: 0xffffff, shininess: 200}); var plane = new THREE.Mesh(planeGeometry, planeMaterial); plane.rotation.x = -0.5 * Math.PI; plane.position.x = 0; plane.position.y = 0; plane.position.z = 0; scene.add(plane);
camera.position.x = 20; camera.position.y = 30; camera.position.z = 21; camera.lookAt(new THREE.Vector3(0, 0, -30));
document.getElementById("WebGL-output").appendChild(renderer.domElement);
var spotLight0 = new THREE.SpotLight(0xcccccc); spotLight0.position.set(-40, 60, -10); spotLight0.intensity = 0.1; spotLight0.lookAt(plane); scene.add(spotLight0);
var areaLight1 = new THREE.AreaLight(0xff0000, 3); areaLight1.position.set(-10, 10, -35); areaLight1.rotation.set(-Math.PI / 2, 0, 0); areaLight1.width = 4; areaLight1.height = 9.9; scene.add(areaLight1); var areaLight2 = new THREE.AreaLight(0x00ff00, 3); areaLight2.position.set(0, 10, -35); areaLight2.rotation.set(-Math.PI / 2, 0, 0); areaLight2.width = 4; areaLight2.height = 9.9; scene.add(areaLight2); var areaLight3 = new THREE.AreaLight(0x0000ff, 3); areaLight3.position.set(10, 10, -35); areaLight3.rotation.set(-Math.PI / 2, 0, 0); areaLight3.width = 4; areaLight3.height = 9.9; scene.add(areaLight3); var planeGeometry1 = new THREE.BoxGeometry(4, 10, 0); var planeGeometry1Mat = new THREE.MeshBasicMaterial({color: 0xff0000}); var plane1 = new THREE.Mesh(planeGeometry1, planeGeometry1Mat); plane1.position.copy(areaLight1.position); scene.add(plane1);
var planeGeometry2 = new THREE.BoxGeometry(4, 10, 0); var planeGeometry2Mat = new THREE.MeshBasicMaterial({color: 0x00ff00}); var plane2 = new THREE.Mesh(planeGeometry2, planeGeometry2Mat); plane2.position.copy(areaLight2.position); scene.add(plane2); var planeGeometry3 = new THREE.BoxGeometry(4, 10, 0); var planeGeometry3Mat = new THREE.MeshBasicMaterial({color: 0x0000ff}); var plane3 = new THREE.Mesh(planeGeometry3, planeGeometry3Mat); plane3.position.copy(areaLight3.position); scene.add(plane3);
var controls = new function () { this.color1 = 0xff0000; this.intensity1 = 2; this.color2 = 0x00ff00; this.intensity2 = 2; this.color3 = 0x0000ff; this.intensity3 = 2; }; var gui = new dat.GUI(); gui.addColor(controls, 'color1').onChange(function (e) { areaLight1.color = new THREE.Color(e); planeGeometry1Mat.color = new THREE.Color(e); scene.remove(plane1); plane1 = new THREE.Mesh(planeGeometry1, planeGeometry1Mat); plane1.position.copy(areaLight1.position); scene.add(plane1);
}); gui.add(controls, 'intensity1', 0, 5).onChange(function (e) { areaLight1.intensity = e; }); gui.addColor(controls, 'color2').onChange(function (e) { areaLight2.color = new THREE.Color(e); planeGeometry2Mat.color = new THREE.Color(e); scene.remove(plane2); plane2 = new THREE.Mesh(planeGeometry2, planeGeometry2Mat); plane2.position.copy(areaLight2.position); scene.add(plane2); }); gui.add(controls, 'intensity2', 0, 5).onChange(function (e) { areaLight2.intensity = e; }); gui.addColor(controls, 'color3').onChange(function (e) { areaLight3.color = new THREE.Color(e); planeGeometry3Mat.color = new THREE.Color(e); scene.remove(plane3); plane3 = new THREE.Mesh(planeGeometry1, planeGeometry3Mat); plane3.position.copy(areaLight3.position); scene.add(plane3); }); gui.add(controls, 'intensity3', 0, 5).onChange(function (e) { areaLight3.intensity = e; });
render();
function render() { stats.update(); requestAnimationFrame(render); renderer.render(scene, camera); }
function initStats() { var stats = new Stats(); stats.setMode(0);
stats.domElement.style.position = 'absolute'; stats.domElement.style.left = '0px'; stats.domElement.style.top = '0px'; document.getElementById("Stats-output").appendChild(stats.domElement); return stats; } } window.onload = init;
function onResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } window.addEventListener('resize', onResize, false); </script> </body> </html>
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